Team Size: 26
Development Time: Approx. 7 Months
Engine: Unreal Engine 5 (Blueprints and C++)
Role: Gameplay Programmer
Contributions:
Developed core player movement mechanics in collaboration with a designer to refine gameplay feel and responsiveness.
Implemented core gameplay systems for possession and extraction, enabling players to deploy “Ghosties” to control environmental objects and later retrieve them to reset object behavior.
Designed and developed the complete Ghosty AI system, including player-follow behavior, object possession logic, and state transitions between follow and possess.
Collaborated with design to implement and trigger sound effects across gameplay events and environments.
Integrated player animations and selected VFX assets in collaboration with artists to ensure correct in-game behavior and timing.
Assisted in resolving UI scaling issues by working with another programmer and designer to ensure consistent layout across resolutions.
Collaborated with programming and art teams to integrate visual assets into UI elements.
Team Size: 54
Development Time: Approx. 4 Months
Engine: Unreal Engine 5 (Blueprints)
Role: Gameplay and Tools Programmer
Contributions:
Implemented core racing systems including checkpoints, lap validation, respawn logic, and Grand Prix track transitions.
Integrated and validated race systems across tracks, working with designers to configure checkpoints and resolved race-logic edge cases during track implementation.
Performed performance profiling and analysis using Unreal Insights to identify runtime bottlenecks and support optimization efforts.
Integrated the Steam SDK into the project, enabling platform services and deployment through Steam.
Team Size: 5
Development Time: Approx. 4 Months
Engine: Unity
Role: Generalist Programmer
Responsibilities:
Simple Menu System
Generalized Panel Based Tutorial System
Ice Blockades
Heat Pickups
Enemy patrol paths and AI refinement
Explosion and Sonar Cooldown
Explosion Skill Refinement